A Discrete Solution of the Scattering Equation for Computer Graphics

** Next:** Introduction

**NOTE: Postscript version is available here.**

**ANUSF TR93-01 **

A Discrete Solution of the Scattering Equation for Computer Graphics

Drew Whitehouse,

Australian National University,

Supercomputer Facility,

Canberra,

ACT 0200,

Australia.

phone: 61 6 249 5985

FAX: 61 6 247 3425

e-mail: Drew.Whitehouse@anu.edu.au

# A Discrete Solution of the Scattering Equation for Computer Graphics

**Drew Whitehouse**

Australian National University

Supercomputer Facility

### Abstract:

*The problem of rendering images with multiple scattering effects is
approached via a discretization of the scattering equation in 5
dimensions (3 spatial + 2 angular). The numerical method described
exhibits a high degree of parallelism and data locality making it
ideally suited for massively parallel computers.
*
**Keywords:** atmospheric scattering, global illumination, parallel
rendering, clouds

*
*

* Drew R. Whitehouse *

Thu Nov 17 10:01:16 EST 1994