Electronic Art


Principal Investigator

Jonathan McCabe

Australian Centre for the Arts and Technology

As part of my Master of Electronic Art course, I am making animations of abstract patterns produced
by a process of artificial selection. A major goal of my research is to find functions of images which rank them in a similar way to the way I do. If such functions can be found, they may be useful in clarifying the basis of aesthetic judgement. I have found that measures of the amount of information required to describe an image correlate with how "interesting" that image appears to be.





How did the MDSS help in archieving the project's results?

The MDSS is very useful for storing the data for an animation. A frame of uncompressed video requires 1.3 megabytes, and there are 25 frames per second or 1 500 frames per minute. So at almost 2 gigabytes per minute, an animation of any length requires mass storage.

If the MDSS was not available, sections of the animation would have to go to video tape immediately as there is no long term disk space of that size. Animation could only be produced when both the computational resources and the video output resources were simultaneously available. The MDSS allows better resource use by removing this limitation, letting me use either resource when it is in low demand by other users. MDSS increases the usefulness of the other resources used in this project and has resulted in a better outcome.

- Appendix A